I'm starting this blog after 21 months working at Critical Studio.
Dungeonland was my first published work and we did so much pretty and fun art for that game that it can't stay unblogged!
Starting on the next post, I'll show some of my work as a texture artist, which was my main role at the studio.
Every bit of art that I post here was probably heavily influenced and inspired by Critical's amazing team!
Critical Studio final build!
Our game Dungeonland! Illustration by Ricardo Guimarães!