It was all trial and error and good criticism to get to this point! And of course, a lot of good tips from Gabriel, our amazing animator!
For this video, I picked some Particle FX that were done completely by me, except for some particle textures like cracked floor decals, the smoke texture and "Critical hit" texture. My teammates Felipe Magalhães and Cecilia Cherullo also did several other VFX for Dungeonland, not shown here.
By the way, we used Unity 3D's Shuriken tool and particle textures were painted in Photoshop!